Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Friday, June 4, 2010

Customized Xbox 360 Controller Brings Gaming to the Disabled



Steve Spohn is wheelchair-bound, on a ventilator and can barely move because of muscular dystrophy, but he's still able to play video games. He participated in last week's Games for Health conference in Boston, where the AbleGamers Foundation hosted the Hardware Hackers Challenge, a contest to build a handicap-accessible game controller in under two hours.

The result was a very rough, but functioning prototype of an Xbox 360 controller that had buttons and joysticks that could be moved around and assigned functions.

"I think the controller itself is important because when you're disabled, sometimes you're bed-bound ... and really, video games are your escape and controllers allow you to get to them," said Spohn.

The prototype, built from Xbox 360 controller parts, duct tape, Velcro and a bag of rice, was designed with Spohn's limited range of motion in mind.

"The real benefit is that all these buttons are actually considered blank, so you can assign any function you want to them," said Adam Coe, president of Evil Controllers, an Arizona-based company that modifies existing controllers to bring more functionally and flexibility to gaming. "You can make them all the 'A' button, you can make them all the 'B' button, you can do whatever you want."

Coe helped build the controller along with Ben Heckendorn and Suzanne Papajohn.

The controller also included a T-shirt that had buttons in the shoulders so that when a user shrugs, buttons are activated.

Mark Barlet, CEO of AbleGamers, a public charity that advocates for disabled people to take advantage of digital entertainment, said that the shoulder-activated buttons weren't very reliable, but that it was "a step in the right direction."

The homemade controller is far from commercialization, but Spohn hopes it one day could come to market. "I hope it's the beginning of a well-polished product," he said.

"It's important for people like me to have access to the outside world," Spohn said. "And for some of us, that's through games."

Spohn can move his fingers, shrug his shoulders, speak and flex his calf. Barlet said Spohn is resistant to using sip-puff controllers, or mice you can control with your mouth, because "he feels like that's giving up."

[via Yahoo! News]



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Saturday, May 15, 2010

Microsoft Set to Release Motion-Sensored Xbox Project Natal in October


Earlier this week, Microsoft's Saudi entertainment wing may have revealed the newest Xbox 360 add-on, the motion-sensing Project Natal. Whether Microsoft intended for this information to be released or not, Project Natal is set to launch worldwide in October.

Microsoft Saudi marketing manager Syed Bilal Tariq claimed he had "great news to share with everybody," then continued to say that Natal would launch worldwide on the same day which he said, "is going to be somewhere in October."

"We will be in a position to confirm the date after E3, which is in June," said Tariq. "But definitely, it is going to be October 2010, and we will have it in Saudi Arabia for sure."

It was previously reported by British biz site MCV that Project Natal would be seeing a holiday 2010 release date, so this new report comes as fantastic news for gaming enthusiasts. In addition, MCV has also reported that Porject Natal will come with 14 games and sell for around $80.

Consumers can expect approximately 5 million units for global shipment at the date of release, with at least two purchase configurations. This includes a solo upgrade, or bundled with the Xbox 360 console itself. Assume Microsoft to make this official at E3 in June.



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